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Artificial Intelligence and Games

Artificial Intelligence and Games

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Description
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
Product details
Edition:
1
Number of Pages:
337
Release Date:
2018-02-26
Publication Date:
2018-02-26
Publisher:
Springer International Publishing AG
Languages:
Original: English
ISBN10:
3319635182
ISBN13:
9783319635187
GPSR Manufacturer Reference:
Weight:
711 g
Height:
160 cm
Width:
241 cm
Thickness:
26 cm

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