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Player's Handbook: Rules for Modern to Far-Future Roleplaying Games

Player's Handbook: Rules for Modern to Far-Future Roleplaying Games book

Player's Handbook: Rules for Modern to Far-Future Roleplaying Games

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Description
You're an explorer commanding the newest starship in the fleet, or A brilliant scientist seeking a cure for a deadly alien virus, or A battle-weary space marine fighting to protect the galaxy, or Any other sf hero you can imagine!experience the future - one adventure at a time!this roleplaying game provides a framework for all kinds of contemporary to far-future science fiction adventures. The player's handbook, the companion volume to the alternity gamemaster guide, contains everything players need to create sf heroes and play the alternity game, including:an easy-to-learn game system designed around a unique dice mechanic. A "fast-play" chapter that teaches the basics and quickly gets you into the action. Rules for generating a wide variety of unique heroes - including five alien hero species. Many distinct character professions and careers that allow you to further refine and define your characters - from bounty hunters to computer hackers, starship pilots to interplanetary traders. Simple yet wide-ranging rules presented in a format that lets you add levels of complexity as desired. Optional rules for mutants, psionics, and cybernetics. Plenty of equipment covering a variety of technological levels - computers, vehicles, starships, armor, weapons, and assorted gear. A compilation of tables and forms that players need, plus a comprehensive index.
Product details
Edition:
1
Number of Pages:
252
Release Date:
1998-04-01
Publication Date:
1998-04-01
Publisher:
Wizards of the Coast
Languages:
Published: English, Original: English
ISBN10:
0786907282
Weight:
907 g
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