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Procedural Storytelling in Game Design

Procedural Storytelling in Game Design Computer Science

Procedural Storytelling in Game Design

0 - Default Title
Description
Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Examines content and system creation.
Product details
Edition:
1
Number of Pages:
410
Release Date:
2019-03-19
Publication Date:
2019-03-26
Publisher:
A K Peters/CRC Press
Languages:
Original: English
ISBN10:
1138595314
ISBN13:
9781138595316
GPSR Manufacturer Reference:
Weight:
778 g
Height:
161 cm
Width:
240 cm
Thickness:
27 cm
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