Object-Oriented Graphics
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Object-Oriented Graphics
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Description
At present, object-oriented programming is emerging from the research labora tories and invading into the field of industrial applications. More and more products have been implemented with the aid of object-oriented programming techniques and tools, usually as extensions of traditional languages in hybrid development systems. Some of the better known examples are OSF-Motif, News, Objective-C on the NeXT computer, the C extension C++, and CLOS an object oriented extension of LISP. All of these developments incorporate interactive graphics. Effective object-oriented systems in combination with a graphics kernel does it mean that the field of computer graphics has now become merely an aspect of the object-oriented world? We do not think so. In spite of interesting individual developments, there are still no sound object-oriented graphics sys tems available. If it is desired to develop a complex graphics application embed ded in a window-oriented system then it is still necessary to work with elemen tary tools. What is to be displayed and interactively modified inside a window must be specified with a set of graphics primitives at a low level, or has to be written with a standardized graphics kernel system such as GKS or PHIGS, i. e. , by kernels specified and implemented in a non-object-oriented style. With the terms GKS and PHIGS we enter the world of international graphics standards. GKS and PHIGS constitute systems, not mere collections of graphics primitives.
Product details
- Type:
- Book
- Binding:
- Paperback
- Edition:
- 1
- Languages:
-
Original:
English
- Number of Pages:
-
256
- Publisher:
-
Springer
- Publication Date:
-
2011-12-25
- ISBN / EAN:
-
9783642842498
- Weight:
-
445 g
- Dimensions:
-
17/24/2 cm
- GPSR Manufacturer Reference:
-
[email protected]
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