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Immersive Learning Research Network

Immersive Learning Research Network

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Description
.- Foundations in Immersive Learning Research and Theory:.- Exploring Space and Non-Verbal Interaction in Instructional Design in Immersive Collaborative Learning..- Physiological and Psychological Responses to Varying Levels of VR Immersion: A Study of User Experience..- Presence in Augmented Learning: An Empirical Study Leading to a New Questionnaire Proposal..- An Explosion of the Uses of Immersive Learning Environments: A Mapping of Reviews Update..- Why do Primary School Pupils Engage in Augmented Reality Educational Activities? A Uses and Gratification Theory Perspective..- You’re My Only Hope: An Exploration of the Advantages and Disadvantages of Lecturers as Holograms..- Escaping the Maze: Enhancing Teamwork and Collaboration in Higher Education through a Gamified Virtual Reality Experience.
.- Assessment and Evaluation (A&E):.- Expert-Based Review and Evaluation of the Gamified Mixed Reality Application from a User Experience Perspective..- Exploring the Benefits of Immersive Technologies in Elementary Physical Education..- Leveraging VR Tools for Inclusive Education: Implications from Sign Language Learning in VRChat..- Rethinking the Extended Reality and Autism Research Agenda: Toward Neurodiversity-Affirming, Transdiagnostic, Inclusive Design..- The Ethical Choices with Educational Technology (ECET) Immersive Technologies Decision Support Framework..- Enhancing Multiliteracy through Virtual Reality: An Inclusive Approach to Critical Immersive-Triggered Literacy.
.- STEM Education (STEM).- Systematic Literature of Immersive Learning Design with Virtual Reality for STEM Education in Higher Education..- Examining the Acceptance of First-Person View Drones through Head-Mounted Displays in STEM Education by In-Service Teachers.
.- Medical & Healthcare Education (MHE):.- Designing a Virtual Reality Operating Room Learning Tool for Novice Healthcare Students..- From Presence to Acceptance: Exploring the Influence of Sense of Presence on Immersive Learning Technology Acceptance and Reasoning.
.- Workforce Development & Industry Training (WDIT):.- Greens Do Good: A Hydroponic Vertical Farm Augmented and Virtual Reality Training Prototype for Autistic Trainees.
.- Self and Co-regulated Learning with Immersive Learning Environments (SCILE):.- Lowering the Barriers for Designing Immersive Learning Environments: ImmersityXR Framework.
Special Track 1: Immersive learning across Latin America: State of Research, Use Cases and Projects:.- Immersive Learning in Teaching Geomatics for Engineering Students..- The Impact of Virtual Transition Spaces on Learning Engagement and Memory Retention.
.- SpecialTrack 2: Navigating Grand Challenges: Immersive Learning & Global Solutions (iLRNGrandChallenges):.- Immersion for AI: Immersive Learning with Artificial Intelligence.
.- Special Track 3: Sustainable Development and Immerse Learning in the Climate Emergency:.- Design of a 3D Model-based Augmented Reality Tool for Engineering Learning.
Product details
Binding:
Paperback
Number of Pages:
420
Release Date:
2025-08-29
Publication Date:
2025-08-29
Publisher:
Springer
Languages:
Original: English
ISBN10:
3031980794
ISBN13:
9783031980794
GPSR Manufacturer Reference:
Weight:
633 g
Height:
155 cm
Width:
235 cm
Thickness:
23 cm
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