Physics for Game Programmers
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Physics for Game Programmers
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% SALE
Description
*Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mathematics *Ideal for all budding games programmers, with example code in Java, C#, and C *Complements Apress's platform-specific gaming books, like Advanced Java Games Programming and Beginning .NET Games Programming with C#, and the forthcoming Beginning .NET Games Programming in VB.NET *Palmer has strong contacts in the Microsoft Games Division and Electronic Arts, a major gaming producer.
Product details
- Type:
- Book
- Binding:
- Paperback
- Edition:
- 1
- Languages:
-
Original:
English
- Number of Pages:
-
472
- Publisher:
-
Apress
- Publication Date:
-
2005-04-20
- Release Date:
-
2009-05-04
- ISBN / EAN:
-
9781590594728
- Weight:
-
901 g
- Dimensions:
-
18/25/3 cm
Die gelieferte Auflage kann ggf. abweichen.
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