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Principles of Computer Graphics
0 - Default Title
Description
Current literature focuses more on the technology (OpenGL, DirectX, etc.) and their application programming interfaces (APIs) rather than on the principles of computer graphics. The aim of Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya® is to give readers an understanding of the principles of computer graphics, which is key to dealing with any technology API. Hands-on examples developed in OpenGL illustrate the key concepts, and by the end of the book, readers will be able to develop their own professional quality games through the same approach used in production houses.
Product details
Edition:
1
Number of Pages:
320
Release Date:
2005-05-06
Publication Date:
2005-05-06
Publisher:
Springer US
Languages:
Original:
English
ISBN10:
0387955046
ISBN13:
9780387955049
GPSR Manufacturer Reference:
Weight:
809 g
Height:
183 cm
Width:
241 cm
Thickness:
25 cm
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