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How To catch a Dream

How To catch a Dream

0 - Default Title
Description
A graphic novel mystery about dreams, memory, and invention.
How to Catch a Dream: Volume 1 is an indie graphic novel that blends mystery, science fiction, and coming-of-age drama into an atmospheric and emotional story.
When Wellar discovers a way to record dreams using retro technology, what begins as curiosity slowly turns into obsession. Alongside his friends, he embarks on a race against time to complete a machine that may unlock hidden memories-and awaken something far more dangerous.
Set in a world of analog devices, coded notebooks, and late-night experiments, How to Catch a Dream explores the fragile line between reality and dreams, and the cost of trying to preserve what was never meant to last.
This volume collects Chapters 1-4, including The Serpent Bearer, the chapter where everything starts to change and the story takes a darker turn.
For readers who enjoy indie graphic novels, comic mystery series, and emotionally driven science fiction, How to Catch a Dream offers a haunting exploration of memory, loss, and the desire to hold on to one last dream.
Product details
Binding:
Paperback
Number of Pages:
120
Release Date:
2026-01-30
Publication Date:
2026-01-30
Publisher:
CIPHER COMICS
Languages:
Original: English
ISBN13:
9798994543702
GPSR Manufacturer Reference:
Minimum Reading Age:
18
Maximum Reading Age:
18
Weight:
339 g
Height:
168 cm
Width:
260 cm
Thickness:
8 cm
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