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Innovation and Entrepreneurship in the Indie Video Game Industry
By Devon Gidley
0 - Default Title
Description
By embedding himself in just such a hub, the author was able to explore the experiences and interactions of ten indie game companies, four mentors, various funders, and two interns over a one-year period. The narrative is structured around six critical events: the introduction of newcomers, change in organizational rules, departure of a dominant social actor, self-inflicted crisis, introduction of a powerful manager, and external crisis. A process view shows how these events can hinder or accelerate creative production. Going beyond success stories or failure statistics, this book analyses the organizational and entrepreneurial strength of this approach, which combines aspects of the incubator and accelerator models for start-up development. At its heart though, this book attempts to give a fleshed out and analytical picture of what it is really like to work in the indie video game industry and offers practical lessons for indie-game developers.
Product details
Number of Pages:
260
Release Date:
2025-05-24
Publication Date:
2025-05-24
Publisher:
Springer
Languages:
Original:
English
ISBN10:
3031808762
ISBN13:
9783031808760
GPSR Manufacturer Reference:
Weight:
451 g
Height:
153 cm
Width:
216 cm
Thickness:
19 cm
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