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Procedural Generation in Godot
0 - Default Title
Description
In this book, you'll learn how to combine hand-crafted content with algorithms to create immersive and beautiful environments. You'll learn how to create a seeding system, so that you can replay great levels with your friends. We'll cover how to create good tilesets, how to use the tilemap editor effectively, and how to inject just the right amount of logic into an otherwise automated machine that is your own personal procedural content generation engine.
We will use 2D examples to demonstrate the concepts covered throughout the book. By the time you complete this book, you'll have a good handle on how to add procedural generation to your games.
What You Will Learn Learn to set up the perfect content generation system Master the tools for randomization andrepeatability Understand how much content to craft versus how much to generate
Who This Book Is ForBasic familiarity with the Godot engine and GDScript is essential. While all concepts are explained in the book, it can be overwhelming learning these techniques at the same time as learning the engine.
Product details
Binding:
Paperback
Edition:
1
Number of Pages:
272
Release Date:
2023-01-18
Publication Date:
2023-01-18
Publisher:
Apress
Languages:
Original:
English
ISBN10:
1484287940
ISBN13:
9781484287941
GPSR Manufacturer Reference:
Weight:
518 g
Height:
178 cm
Width:
254 cm
Thickness:
15 cm
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