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Game Backend Development
By Balint Bors
0 - Used - good
Description
This book will help you get started. It teaches all the core concepts, using downloadable source code, so that you can experiment right away following a learning-by-doing approach. After reading this book, you will have a solid grasp of key game backend services and know how to implement them.
What You Will Learn Understand core concepts around game backend development Use the PlayFab API to implement backend features Build game backend infrastructure using Microsoft Azure cloud (architecture and implementation) Contrast the traditional Azure cloud- and PlayFab (GBaaS)-based implementations of game backend capabilities Reuse source code to enable backend capability in your own games Discover different ways for authenticating players Implement a multiplayer game in Unity with the help of mirror networking Create a matchmaker to bring together players for an online game session Establish leaderboards to reinforce player competition Build a virtual economy and monetize your game Set up game analytics and gain insight into players' behavior Let players communicate with each other by taking advantageof cognitive services Learn how to implement server-side custom game backend logic
Who This Book Is For
Game developers who may be skilled in game development, but who possess little to no skills in GBaaS and cloud computing. This book is also for professionals working in the cloud solutions space who want to learn about the specific challenges of the gaming domain.
Product details
- Binding:
- Paperback
- Edition:
- 1
- Languages:
- Original: English
- Number of Pages:
- 404
- Publisher:
- Apress
- Publication Date:
- 2022-12-25
- ISBN / EAN:
- 9781484289099
- Weight:
- 610 g
- Dimensions:
- 16/24/2 cm
- GPSR Manufacturer Reference:
- [email protected]
Currently sold out