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AI as a designer of Gamification experiences

AI as a designer of Gamification experiences

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Description
We live in an era where learning no longer means simply memorizing information, but experiencing, interacting, and connecting. Education has entered an unprecedented transformation, driven by the convergence of two disruptive powers: artificial intelligence and gamification. This book is born as a response to that transformation, with the purpose of offering a deep, critical and hopeful look at how these technologies are redesigning the way we teach and learn.For decades, gamification has been seen as a secondary motivational strategy in the classroom. However, today it is establishing itself as a powerful methodology that, when integrated with AI tools, can build more inclusive, dynamic and personalized learning environments. It is not simply a matter of "playing to learn", but of activating curiosity, critical thinking, resilience and decision-making through meaningful learning experiences. Artificial intelligence, meanwhile, has evolved beyond data analysis: today it can adapt to individual rhythms and anticipate learning needs.
Product details
Binding:
Paperback
Number of Pages:
72
Release Date:
2025-09-18
Publication Date:
2025-09-18
Publisher:
Our Knowledge Publishing
Languages:
Original: English
ISBN10:
620242575X
ISBN13:
9786202425759
Weight:
125 g
Height:
150 cm
Width:
220 cm
Thickness:
5 cm
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