Placeholder text

The Performance of Video Games

The Performance of Video Games Computer Science

The Performance of Video Games

0 - Default Title
Description
"When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game's story in real time. This book conceptualizes video gaming as a virtual medium for performance, scrutinizing the ways in which a player's interaction with the narrative informs personal, historical, social and cultural understanding. Centering the author's own experiences as both video game player and performance scholar, the book thoroughly applies concepts from theatre and performance studies. Chapters argue that the posthuman player position now challenges what can be contextualized as a lived experience, and how video games can change a player's relationship with historical events and contemporary concerns, ultimately impacting how they formulate a sense of self. Using the author's own gaming experiences as a framework, it focuses on the intersection between player and narrative, exploring what engagement with a storyline reveals about identity and society"--
Product details
Binding:
Paperback
Number of Pages:
232
Release Date:
2022-10-27
Publication Date:
2022-10-27
Publisher:
McFarland and Company, Inc.
Languages:
Original: English
ISBN10:
1476685495
ISBN13:
9781476685496
GPSR Manufacturer Reference:
Minimum Reading Age:
18
Weight:
383 g
Height:
152 cm
Width:
229 cm
Thickness:
14 cm
Currently sold out