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Ray Tracing Gems II

Product Image: Ray Tracing Gems II

Ray Tracing Gems II

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Description
This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more. Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs. What You'll Learn:- The latest ray tracing techniques for developing real-time applications in multiple domains- Case studies from developers and studios who have shipped products that use real-time ray tracing.- Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing)- High performance graphics for 3D graphics, virtual reality, animation, and more
Product details
Binding:
Paperback
Edition:
1
Number of Pages:
858
Release Date:
2021-08-23
Publication Date:
2021-08-23
Publisher:
Apress
Languages:
Original: English
ISBN10:
1484271874
ISBN13:
9781484271872
Weight:
1835 g
Height:
178 cm
Width:
254 cm
Thickness:
45 cm
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