Placeholder text
Learning XNA 3.0
By Aaron Reed
0 - Default Title
Description
Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you'll know how to develop sophisticated games from start to finish.
- - Learn game development concepts from 2D animation to 3D cameras and effects - Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts - Develop three complete and exciting games using 2D,3D and multiplayer concepts - Develop and deploy games to the Xbox 360 and the Microsoft Zune
Why wait? Amaze your family and friends by building your own games for the PC, Xbox 360, and Zune-with Learning XNA 3.0.
"An outstanding book! Teaches you XNA development in a smart way, starting from 2D basics and going into 3D and shader development. What I really like is the 'peeling the onion' approach the author takes, which builds up knowledge from previous chapters." --David "LetsKillDave" Weller, CEO, Cogito Ergonomics, LLC, and former XNA program manager
Product details
Binding:
Paperback
Edition:
1
Number of Pages:
506
Release Date:
2008-11-28
Publication Date:
2008-12-30
Publisher:
O'Reilly Media
Languages:
Original:
English
ISBN10:
0596521952
ISBN13:
9780596521950
GPSR Manufacturer Reference:
Weight:
670 g
Height:
179 cm
Width:
232 cm
Thickness:
25 cm
Currently sold out