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An Introduction to Game Studies: Games in Culture
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Frans Mayra
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Real-time Rendering
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Tomas Akenine-Möller
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How Computers Play Chess
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Levy, David N. L.
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Defensive Design for the Web: How to Improve Error Messages, Help, Forms, and Other Crisis Points: How to Improve Error Messages, Help, Forms, and Other Online Crisis Points (Voices That Matter)
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Matthew Linderman
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Unreal Engine 4 Virtual Reality Projects: Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints
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Kevin Mack
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Ray Tracing from the Ground Up
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Beginning C++ Through Game Programming
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Michael Dawson
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Introduction to DevOps with Chocolate, LEGO and Scrum Game
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Artificial Intelligence for Games
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Graphics Gems I. (Graphics Gems - IBM)
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Glassner, Andrew S.
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Beginning DirectX 11 Game Programming
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Allen Sherrod
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Making Things See: 3D vision with Kinect, Processing, Arduino, and MakerBot (Make: Books)
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Learning Three.js - the JavaScript 3D Library for WebGL - Second Edition
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Jos Dirksen
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A Systematic Approach to Learning Robot Programming with ROS
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Newman, Wyatt (Case Western Reserve University, Cleveland, Ohio, USA)
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Physics For Game Programmers
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Creating Emotion in Games: The Craft and Art of Emotioneering: The Art and Craft of Emotioneering (New Riders Games)
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David Freeman
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Mastering Unity Scripting (English Edition)
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Alan Thorn
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Game Usability: Advancing the Player Experience
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Real-Time Cameras: A Guide for Game Designers and Developers (The Morgan Kaufmann Series in Interactive 3d Technology)
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3D Game Engine Architecture. Engineering Real-Time Applications with Wild Magic: Engineering Real-time Applications with Wild Magic (Morgan Kaufmann ... Kaufmann Series in Interactive 3D Technology)
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Eberly, David H.
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Learning Java with Games
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Chong-wei Xu
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Handbook of Computer Game Studies
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Joost Raessens
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The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games
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Richard Stevens
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jMonkeyEngine 3.0 Beginner's Guide
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Kusterer Ruth Irene
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Information Design
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Robert Jacobson
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Beginning Java 8 Games Development
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Wallace Jackson
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Sudoku Programming with C
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Giulio Zambon
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3D Masterclass: The Swordmaster in 3ds Max and ZBrush: The Ultimate Guide to Creating a Low Poly Game Character
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Gavin Goulden
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Learning XNA 4.0: Game Development for the PC, Xbox 360, and Windows Phone 7
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Aaron Reed
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Algorithms for Image Processing and Computer Vision
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Parker, R. J.
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