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Advanced Animation and Rendering Techniques.: Theory and Practice (ACM Press)
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Alan Watt
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Learning Three.js - the JavaScript 3D Library for WebGL - Second Edition
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Jos Dirksen
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Adobe Photoshop CC Classroom in a Book
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Andrew Faulkner
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Design for screen : graphic design solutions for great user experiences. Design for screen : diseno grafica en pantalla. Design for screen : des solutions de graphisme pour de belles expériences utilisateur
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Wang Shaoqiang
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Logic Pro X 10.4 - Apple Pro Training Series: Professional Music Production
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David Nahmani
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Introduction to Biometrics
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Anil Jain
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Rapid GUI Programming with Python and QT: The Definitive Guide to PyQt Programming (Prentice Hall Open Source Software Development)
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Mark Summerfield
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Sparse and Redundant Representations: From Theory to Applications in Signal and Image Processing
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Michael Elad
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OpenGL Shading Language
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Rost, Randi J.
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Jago, M: Adobe Premiere Pro CC Classroom in a Book
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Maxim Jago
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Photoshop LAB Color, w. CD-ROM: The Canyon Conundrum and Other Adventures in the Most Powerful Colorspace
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Dan Margulis
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Blog, Inc
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Joy Cho Ilasco Bonney
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The CG Tutorial: The Definitive Guide to Programmable Real-Time Graphics
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Randima Fernando
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RTP: Audio/video Tranport for the Internet (Kaleidoscope)
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Colin Perkins
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Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction (Morgan Kaufmann Series in Computer Graphics)
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Daniel Shiffman
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Game Development and Production with CDROM (Wordware Game Developer's Library)
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Erik Bethke
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Programming Interactivity
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Joshua Noble
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Game Usability: Advancing the Player Experience
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Katherine Isbister
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User Centered System Design: New Perspectives on Human-computer Interaction
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Norman, Donald A.
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Digital Lighting and Rendering
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Jeremy Birn
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Real-Time Cameras: A Guide for Game Designers and Developers (The Morgan Kaufmann Series in Interactive 3d Technology)
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Mark Haigh-Hutchinson
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Virtual Reality: The Revolutionary Technology of Computer-Generated Artificial Worlds-And How It Promises to Transform Society (Touchstone Book)
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Howard Rheingold
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Computers as Theatre
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Brenda Laurel
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Gpu Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics
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Randima Fernando
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3D Game Engine Architecture. Engineering Real-Time Applications with Wild Magic: Engineering Real-time Applications with Wild Magic (Morgan Kaufmann ... Kaufmann Series in Interactive 3D Technology)
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Eberly, David H.
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Adobe After Effects CC Classroom in a Book (2017 release) (Classroom in a Book (Adobe))
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Lisa Fridsma
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Digital Asset Management: Content Architectures, Project Management, and Creating Order out of Media Chaos
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Elizabeth Keathley
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Absolut Sequel.: The Absolut Advertising Story Continues
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Lewis, Richard W.
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Adobe Premiere Pro For Dummies
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Keith Underdahl
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Handbook of Discrete and Computational Geometry (Discrete Mathematics and Its Applications)
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Goodman, Jacob E.
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