{"product_id":"short-tanya-x-procedural-storytelling-in-game-design-9781138595316","title":"Procedural Storytelling in Game Design","description":"Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Examines content and system creation.","brand":"A K Peters\/CRC Press","offers":[{"title":"Default Title","offer_id":53700578410838,"sku":null,"price":0.0,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0925\/5829\/5382\/files\/product_image_9781138595316_1.jpg?v=1778865212","url":"https:\/\/www.momoxbooks.com\/products\/short-tanya-x-procedural-storytelling-in-game-design-9781138595316","provider":"momoxbooks","version":"1.0","type":"link"}