{"product_id":"grant-palmer-physics-for-game-programmers-9781590594728","title":"Physics for Game Programmers","description":"*Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mathematics *Ideal for all budding games programmers, with example code in Java, C#, and C *Complements Apress's platform-specific gaming books, like Advanced Java Games Programming and Beginning .NET Games Programming with C#, and the forthcoming Beginning .NET Games Programming in VB.NET *Palmer has strong contacts in the Microsoft Games Division and Electronic Arts, a major gaming producer.","brand":"Apress","offers":[{"title":"Default Title","offer_id":53918856905046,"sku":null,"price":0.0,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0925\/5829\/5382\/files\/product_image_9781590594728_1.jpg?v=1790992965","url":"https:\/\/www.momoxbooks.com\/products\/grant-palmer-physics-for-game-programmers-9781590594728","provider":"momox","version":"1.0","type":"link"}