{"product_id":"cecilia-maria-reyes-interactive-storytelling-9783032124043","title":"Interactive Storytelling","description":".- Exploring the Influence of Narrative in VR Games: Players Gameful Experience and Empathy.\n\u003cbr\u003e\n.- A Shared Field of Perception: Voice Over and Focalisation in Extended Reality (XR).\n\u003cbr\u003e\n.- Meet Daiyu in The Era of GenAI: Using LLMs to Remediate Classics into Interactive Digital Narratives.\n\u003cbr\u003e\n.- Mixed Initiative Comic Making in the Wild: Taking an Artist’s Approach out of the Studio.\n\u003cbr\u003e\n.- Social Robots Against Bullying- Effects of Embodiment and Interactivity on Social Story Experience and Efficiency.\n\u003cbr\u003e\n.- Designing for environmental citizenship: Insights from combining immersive VR and dialogue-based activities.\n\u003cbr\u003e\n.- Design, Reflect, Create: Game Poem Practices with Generative AI Tools.\n\u003cbr\u003e\n.- The Curious Case of Alan: Provocative Dialogue and Puzzle Play for Reflecting on GenAI in Informal Learning.\n\u003cbr\u003e\n.- A Culturally Sensitive Interactive Digital Narrative to Promote Bodily Awareness Among Afghan Women.\n\u003cbr\u003e\n.- LLM-Powered NPCs.\n\u003cbr\u003e\n.- Interactive Narratives for Resilience: Designing a VR-Based Transmedia Learning Intervention for Earthquake Preparedness in Indonesian Schools.\n\u003cbr\u003e\n.- \"It’s often feeling nothing...\"’: Evaluating LLMs for Mental Health Literacy interventions with College Students.\n\u003cbr\u003e\n.- From Testimony to Immersion: The Design and Production of Realidad Helicoide.\n\u003cbr\u003e\n.- Designing for Ideological Flexibility: Tracking Perspective Shifts in an Educational IDN.\n\u003cbr\u003e\n.- Post game character prequels in educational Tabletop RPGs: Enhancingcharacter identification with Interactive Digital Narratives.\n\u003cbr\u003e\n.- Engagement or Distraction? Examining the Impact of Narrative Elements and Player Audience on Experience of Logic Grid Puzzles.\n\u003cbr\u003e\n.- Video Feedback as a Model for Emergent Narrative.\n\u003cbr\u003e\n.- Complementing historical interpretation narratives with conceptual maps.\n\u003cbr\u003e\n.- Creative Practice as Research: Reenacting Trauma and Haptic Visuality Approach in Cinematic Virtual Reality Documentary– The Road to Yesterday.\n\u003cbr\u003e\n.- When Worlds Wink Back: Reflexive World-Building and the Epistemology of Player Conspiracy in Honkai: Star Rail.\n\u003cbr\u003e\n.- From Simulation to Collaboration: Lessons from Designing an Interactive Narrative about a Character living with Aphasia.\n\u003cbr\u003e\n.- Evaluating Retellings as a Design Goal for a Fighting Game.\n\u003cbr\u003e\n.- Searching Playtrace Data to Identify and Evaluate Dramatic Arcs in Game Systems.\n\u003cbr\u003e\n.- Human–AI Co-Creativity in Storytelling: A Scoping Review of Literature, Education, Media, and Interactive Systems.\n\u003cbr\u003e\n.- Sounds safe?– an initial investigation into the potential of sound within the cozy games genre.\n\u003cbr\u003e\n.- Building English Writing Confidence in Adult Learners: A Pilot Study on a Telegram-Based Text Detective Game.\n\u003cbr\u003e\n.- Fides Machina: Exploring Fluid Agencies in a Narrative Game of Trust.","brand":"Springer","offers":[{"title":"Default Title","offer_id":53811198820694,"sku":null,"price":0.0,"currency_code":"EUR","in_stock":false}],"url":"https:\/\/www.momoxbooks.com\/products\/cecilia-maria-reyes-interactive-storytelling-9783032124043","provider":"momoxbooks","version":"1.0","type":"link"}